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What do you think?

Hey Devs,

I gave it a go. I love the concept here. I always enjoy seeing good story driven platformers. I had a blast playing it and think it is very unique. Looking forward to future updates! Keep up the great work!
-Elit3hoboguy
My Gameplay: https://youtu.be/AAtI0SLrrEo

Game Soundtrack

5 songs

logline.png

Fluta and her band of mice have found a new home in the walls of an old cottage.

While their little corner of the house seems safe, there’s a mysterious noise coming from somewhere inside the walls, leaving the inhabitants hostile.

headervariants.png

Metroidvania-style Exploration

The player will have free, four-direction movement in a 2D Environment. There will be varied enemies the player may either avoid or fight.

Narrative

Various areas of the game will have Lore Points where the player may reveal secrets about the house and learn what is causing the mysterious noise!

Audio and Composition

Fluta utilizes wwize audio implementation with SFX and music to highlight the instrumental, musical theme of the game.

Unlockable Abilities

Each sheet of music found unlocks either combat or traversal abilities that help the player advance through the world.

Accessibility

Squeak Squadron believes in using a mindful approach towards the usability and experience of our game. Our current mechanics have been scoped to meet the intermediate standard of game accessibility, defined by the Game Accessibility Guidelines (GAG).


Developed by Team Squeak Squadron, a 2020 Capstone Team within GameDev @ MSU. Learn more about our team by clicking on their names below!


Producer: Jake Bowerman

Design

Jillian Tosolt (Lead)
Jake Bowerman
Lakota Shehi
Katrina-Monica Zacarias

Programming

Danny Marshall (Lead)
Max Dudley
Max DeDona
Chen Dai

Art
Gabriela Gendreau (Lead)
Katrina-Monica Zacarias

Audio
Michael Eaton
Max DeDona

#platformer #adventure #narrative #narrativegame #msugamedev #music



all-ages
Mild Cartoon Violence

[Pre-Beta Release]

A new build has been added with the changes lost from last week! We only have a few days left till Beta but we're working hard, so please let us know if you encounter any problems.

See you Thursday!

Late post, but it's still Thursday!! A late bug was found breaking some animations & shooting notes so the build was reverted. See more info in patch notes!

Thank you for your patience as always. Have feedback? Fill out the playtest form ;)

Happy Thursday! The build released yesterday was not properly uploaded, so it was replaced with the patch for today (March 19)
Patch Notes are in the build! Thank you for playing Fluta <3

Playtest form is now live! If you have some time, please leave some comments and critiques using our form: https://docs.google.com/forms/d/e/1FAIpQLScy16fb2TxeLXUF_ZPdNOEV…

Link also in game description!

Alpha is up! Thank you for your patience. We have also updated the page with updated screenshots.
Added Features:
+ More Animations
+ Jump through platforms
+ Door and Moving Platform assets
+ Updated hazard terrain & knockback
+ Spiders!!!

Changed name of current package to PreAlpha. We will be publishing our Alpha formally on the 17th!
Patch Summary
+ Animations!
- Cut "Helios" Mechanic
+ Health Pickups (tomatoes)
+ Moving Platforms
+ Camera & "Rooms"
+ HUD
Please Download Build for More!

Update for Week of March 2: We do not plan on posting a build this Thursday!
Right now, the package is titled Alpha Build, however, our official Alpha will go up Next Week (the 12th)! We appreciate your patience and support.

It's Thursday! That means New Build Time :)
New Features:
+ Healing
+ Lore in Area2
+Knock-back
+ Spider Enemy
Known Bugs
- Weird knock-back issues
- Landing sound plays several times
- Settings
- Double Jump unlock dialogue doesn't work

We're live! Thank you for visiting our page. Expect a build every Thursday with Patch Notes to see what we're up to!